Designing For is a series which looks at one specific level, character, or idea in gaming and breaks down the central theme to that element to figure out what it's, well, designing for! In this episode, we look at the latest Mario Party title - Super Mario Party Jamboree - and see how it revives an old classic: Mario's Rainbow Castle. Does this linear board live up to the potential it held but could never realize due to the limited mechanics of the first Mario Party? Or is the game so totally different that its changes are more par for the course? ----------------------------------------------------------------- Patreon: https://www.patreon.com/designingfor BlueSky: bsky.app/profile/pyrrhickong.bsky.social Twitter: https://twitter.com/pyrrhickong Discord: https://discord.gg/bAwJkXP Director/Writer/Voice Over/Footage: Tommy Eyler/Pyrrhickong Video Editing/Additional Direction: Exellock: https://bsky.app/profile/exellock.bsky.social Intro Animation By: https://www.youtube.com/channel/UCb4-84eJw6K6Ij7EIsIBJpA Intro Theme By: https://soundcloud.com/phil-thej/tracks